The Realm

Solo Project

Tools: Unreal Engine 5, Adobe CC

Dates: Feb 2024 - April 2024

Overview

You take the place of a paranormal detective in a fantasy realm much unlike our own. You have been summoned to this town to investigate a house that has been causing a plethora of problems, as anyone who has lived in the house mysteriously disappeared without a trace. So much superstition has led to everyone on the block to move away, and your job is to find the source of all of these problems. The Realm was a solo project and is a short one-minute game experience using basic WASD controls and the only additional option the player has is that of jump, by using the space button. 

Design Goals:

  • Develop a level that guides the player using light sources.

  • The environment around the player should give the player a sense of dread and free as they progress.

Insights Gained

I set out to learn how to set dress and how to properly light different settings, but I surprisingly learned a lot about how blueprints work in Unreal engine 5 and I got to use a lot of the knowledge I gained from this project to use on the next project. I also got to understand how to properly use Unreal Assets in effective ways.

Semi Population Walkthrough

Development Screenshots

Level Design Overview

Overview

Level Theme:

Investigating a small town in where you are quickly transported to a eldritch horror dimension

Design Goal:

Guide the player through the level with only set dressed props and lighting. To get a horror atmosphere without audio, I must maximize my use of lighting and props to establish the tone of the environment.

Section 2: The House

Progression Details:

Upon entering the house, the door slams shut behind the player, trapping them inside. After exploring the house for a bit, a door to the back opens up with a red light shooting out of it. The player enters this way to enter The Crossway.

Section 1: The Center

Progression Details:

The player starts in The Center. At the end of the town center they see an open door. The player continues through the open door to enter the house.

Section 3: The Crossway

Progression Details:

Section 4: The Realm In Between

Progression Details:

Section 5: The Cathedral

Progression Details:

Level Documentation

Download the PDF HERE

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