Zachary Poynor - Game Designer
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Technical Skills
UE5 Blueprinting
Blockout Design
Set Dressing
Scrum
Design Documentation
Environmental Lighting
Action Blocks
Time Management
Dart Frog Studios
Frest
Lead Level Designer
(August 2024 - Present)
Collaborates with teams to conceptualize and implement level layouts, mechanics, and environments in alignment with the Vision for the game
Utilized industry-standard tools such as Unreal Engine to construct engaging and immersive
gameplay experiences.Designs extensive playtesting and iteration cycles to refine level designs for optimal player engagement and satisfaction.
Dart Frog Studios
Break Point
Project Manager
(March 2024 - April 2024)
Implemented Scrum methodology and applications like click up to enhance project efficiency, fostered transparent communication, and facilitated adaptive planning to meet dynamic project requirements.
Provided creative insight to align the creative video with project objectives, guiding teams in development to ensure enjoyable gameplay.
Fostered constant communication between all members of the team, this lead to a positive work environment where you couldn’t go very long without receiving assistance from another team member.
Education
B.A – GAME AND INTERACTIVE DESIGN
University Of Central Florida, Orlando, FL
May 2025
Associate in Arts
Valencia College, Orlando, FL
January 2023
Tools
Unreal Engine 5
Unity 3D
Adobe Suite
FMOD
Microsoft Suite
Maya
Substance Painter
Z-Brush