Zachary Poynor - Game Designer

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Technical Skills

  • UE5 Blueprinting

  • Blockout Design

  • Set Dressing

  • Scrum

  • Design Documentation

  • Environmental Lighting

  • Action Blocks

  • Time Management

Dart Frog Studios

Frest

Lead Level Designer

(August 2024 - Present)

  • Collaborates with teams to conceptualize and implement level layouts, mechanics, and environments in alignment with the Vision for the game

  • Utilized industry-standard tools such as Unreal Engine to construct engaging and immersive
    gameplay experiences.

  • Designs extensive playtesting and iteration cycles to refine level designs for optimal player engagement and satisfaction.

Dart Frog Studios

Break Point

Project Manager

(March 2024 - April 2024)

  • Implemented Scrum methodology and applications like click up to enhance project efficiency, fostered transparent communication, and facilitated adaptive planning to meet dynamic project requirements.

  • Provided creative insight to align the creative video with project objectives, guiding teams in development to ensure enjoyable gameplay.

  • Fostered constant communication between all members of the team, this lead to a positive work environment where you couldn’t go very long without receiving assistance from another team member.


Education

B.A – GAME AND INTERACTIVE DESIGN                                                                                            

University Of Central Florida, Orlando, FL

May 2025

Associate in Arts    

Valencia College, Orlando, FL

January 2023

Tools

  • Unreal Engine 5

  • Unity 3D

  • Adobe Suite

  • FMOD


  • Microsoft Suite

  • Maya

  • Substance Painter

  • Z-Brush