
Ghouls Just Wanna Have Fun
Role: Creative Director
Tools: Unity Engine, Adobe CC, Github, Clickup
Dates: August 2024 - December 2024
Overview
Drop Dead is a physics based grotesque horror mobile game where the player drops a meat cube through 18 unique levels all while attaching body different body parts and avoiding deadly hazards.
Responsibilities
Advertisements
As Creative Director I was responsible for dividing up 30 task each week to a team of 7 on a one-week sprint cycle. After I was done developing the task for those on the team, I would be responsible for overviewing and polishing all art, code, and level layouts found in the game. In pre-production I was responsible for documenting and designing all implementation details for the game.

Player drop

Player bouncing off round bumper object

Player movement on chain

Level selection screen with level 3 unlocked
Insights Gained
Initially, the level design found in the game was to challenging and did not flow as intended, causing players to become disoriented and frustrated. After gathering feedback, I revised the layout of each level layout to improve the flow of the game, improving the player experience.
Early in development, our team faced a challenge when our programmer built the initial prototype using Unity’s 2D tools, while the only artist on the team specialized in 3D art. To address this, I collaborated with the programmer to pivot our core gameplay to a 3D system. Although this adjustment briefly delayed development, it ultimately led to a more cohesive and successful outcome.
Later in development, our team faced a significant issue when the workload was disproportionately placed on our programmer, leading to tension and a division within the team. To address this, I took the initiative to distribute the light programming task among the design team. I guided them through each step of the process, providing support and clarification on unfamiliar tasks to ensure smooth progress and collaboration.