Ghouls Just Wanna Have Fun

Role: Creative Director

Tools: Unity Engine, Adobe CC, Github, Clickup

Dates: August 2024 - December 2024

Overview

Drop Dead is a physics based grotesque horror mobile game where the player drops a meat cube through 18 unique levels all while attaching body different body parts and avoiding deadly hazards.

Responsibilities

Advertisements

As Creative Director I was responsible for dividing up 30 task each week to a team of 7 on a one-week sprint cycle. After I was done developing the task for those on the team, I would be responsible for overviewing and polishing all art, code, and level layouts found in the game. In pre-production I was responsible for documenting and designing all implementation details for the game.

Insights Gained

Initially, the level design found in the game was to challenging and did not flow as intended, causing players to become disoriented and frustrated. After gathering feedback, I revised the layout of each level layout to improve the flow of the game, improving the player experience.

Early in development, our team faced a challenge when our programmer built the initial prototype using Unity’s 2D tools, while the only artist on the team specialized in 3D art. To address this, I collaborated with the programmer to pivot our core gameplay to a 3D system. Although this adjustment briefly delayed development, it ultimately led to a more cohesive and successful outcome.

Later in development, our team faced a significant issue when the workload was disproportionately placed on our programmer, leading to tension and a division within the team. To address this, I took the initiative to distribute the light programming task among the design team. I guided them through each step of the process, providing support and clarification on unfamiliar tasks to ensure smooth progress and collaboration.

Design Document